Leap Day

During university, I worked at Nitrome for a year.
Alongside meetings and play-testing for their other titles, I primarily worked on Leap Day.

Leap Day is a vertical platforming game with a new level generated each day. The player navigates through traps and enemies upwards and eventually completes the level.

Developed in Unity using C#, I worked on many aspects of the game.
My primary tasks were to design and implement gameplay for enemies and traps.

I also did work with implementing other forms of content in the game, such as level-up rewards, and a boss-fight system with 5 bosses.

Read more about my time at Nitrome in my CV.

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