
Terrain Generator
For my final project and dissertation in university, I created a portfolio of procedurally generated environments.
I researched, analysed, and designed procedurally generated techniques to create three connected systems:
The landscape, using tweakable algorithms on a height map,
The forest, utilizing a recursive function and tweakable tree density,
And the city, forming buildings out of prefabricated objects, placed with density according to the center of the city, all on flat ground determined by the system.
These can all be combined into one complete landscape.
This was all created with the intention to be modular and usable in different full game projects, of which I am currently prototyping.
One project in the works is an animation-heavy mix of similar gameplay to Dark Souls and Terraria.